It's one thing to face foes like ravenous beasts, fire-breathing dragons, and marauding monsters, but what about ghosts that can hop from body to body? How do you face a fiend that's using an innocent pawn as a proxy for its evil? Are there ways being haunted could be turned to your advantage? Prepare yourself for the answers to these questions and more as you explore what it's like to be a haunted hero!
Inside this book, you'll find:
New archetypes, feats, and traits that build upon your character's past and explore eerie powers gained from being haunted by spirits.
Rules for a new category of magic: haunted spells, which operate in ghostly ways to mimic the sinister manifestation of haunts.
An exploration of how different faiths of the Inner Sea region and beyond deal with haunts and the influence of the spirit world.
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be easily incorporated into any fantasy world.