YOU PLAYED THEM YOURSELF! SHARE THEM WITH A NEW GENERATION.
HOYLE® presents the most awesome card game collection ever for kids ages 3 and up! Featuring fresh and colorful graphics, each game makes teaching different sets of learning skills fun for everyone.
Remember the fun when you played some of these games as a kid? Now you can share that experience with a new generation, creating a bond that will live on. The 6-In-1 Fun Pack from HOYLE® is designed with a bright, fresh look that’s destined to make the collection a classic. These games are more than just fun, because they teach valuable and priceless learning skills. Even adults and older siblings will enjoy playing!
Cards are designed for smaller hands – and made with HOYLE® quality.
Each game includes rules and separate packaging for easy storage.
OLD MAID – 2 TO 6 PLAYERS
Skills learned: 1) Making Pairs 2) Taking Turns Don’t get stuck with the Old Maid at the end of the game! This update of the timeless classic uses fruit and vegetable cards to make pairs.
SLAP JACK – 2 TO 4 PLAYERS
Skills learned: 1) Paying Attention 2) Reflexes Colorful insect cards amp up the fun in this fast-paced game. Players must slap a pesky mosquito named Jack whenever his card is placed in the center pile.
CRAZY EIGHTS – 2 TO 4 PLAYERS
Skills learned: 1) Number Recognition 2) Planets HOYLE® puts a fresh, educational twist on a long-time favorite by using planets on the 1 through 8 cards, beginning with Mercury as number 1 through Neptune as number 8.
MEMORY – 2 TO 6 PLAYERS
Skills learned: 1) Recall 2) Animal Identification With all the cards laid face down in a pattern, each player turns over two cards per turn looking for a match. By using animal cards, kids also learn their names.
GO FISH – 2 TO 4 PLAYERS
Skills learned: 1) Number Values 2) Counting The fun of making “books” of four-of-a-kind by asking the other players for cards has made Go Fish a hit for generations. HOYLE®‘s colorful fish cards add to the appeal.
MATCHING – 2 TO 4 PLAYERS
Skills learned: 1) Pattern Recognition 2) Order Arrangement Players compete to make three-card image sequences that teach pattern recognition, order arrangement and even geography. It’s serious learning made fun!